Teamwork as opposed to gamification is not a new approach to learning. Its application in teaching and learning supports the development of social skills like time and work management, leadership, collaboration and responsibility but it also strengthen the learners’ motivation and activity.
For the purpose of the current project teamwork was applied in two different ways. The first type of group tasks is aimed at people who have similar profiles (learning preferences) and their joint efforts strengthen their capacity to find a solution to the particular problem or to overcome given obstacle. With regard to the individualization backgrounds such teams may reflect either a similar learning style (e.g. learning by doing) or a gamer profile (e.g. explorers).
Implemented individualization algorithm also allows for creation a combined-profile groups like achievers-and-players for instance.
The second type of group tasks supports combining diversified preferences in one group (namely each group member has different preferences). The rules of creating the teams are established at the beginning of the course and the teams are created according to them. For instance if a group consists of four learners everyone can play a different role – the achiever, who is usually strongly directed towards success may become a leader (although it does not have to be a rule), while explorer will conduct searching for the solution or collect the necessary information. Socializer can stimulate smooth collaboration and can also be responsible for publishing elaborated results (especially by the use of social networks). Player could also be a successful problem solver but he or she may not necessarily be willing to share their achievements with the other members of the team therefore the group tasks of that type must be particularly well thought through and designed.